![]() I also tried not to reuse companies that are "basically the same company with a new name".įinal Fantasy VI (Squaresoft) (I'm guessing that's Square Enix off the list then, but not Enix?)ĭonkey Kong Country: Tropical Freeze (Retro Studios) I tried to stay off "third party" devs whenever the credits get too mixed up with their respective first party company (such as nearly all Intelligent Systems titles), though in the cases where I'd credit two companies to the game's development, that crosses both off the list. There was a lot more material for the list than I'd thought there would be, and there are actually a lot of devs that I feel I really like who didn't manage to make the 100 games cut-off mark. ![]() It's based on a list of vague game ratings I've been adding to on and off over nearly 20 years, and there are definitely games I never bothered adding to it. As in, it's very unlikely I haven't forgotten a bunch of stuff. The list is only very vaguely sorted in order to filter the top 100, and it's very likely that I'm forgetting some games entirely. Tried to avoid any gray areas with subsidiaries or companies effectively owned by another but I couldn't resist putting both Mario and Fire Emblem on there in the end. I got up to 45 or so cleanly before I had to start pulling out some deeper cuts. ![]() Shinrei Jusatsushi Taromaru (Time Warner Interactive)įire Emblem: New Mystery of the Emblem (Intelligent Systems) I'm going to wimp out and just do a top 50. Those five are the easy picks, but after them things get really muddled if we're talking about all-time favorite. Devil May Cry 5 - Capcom (oh shit, that cuts out a LOT of options there!) ![]() Freespace 2 - Volition (Runs and looks fantastic on modern machines thanks to Freespace 2 Open)Ģ. I don't think I'd be able to pull off 100 in a single night, but I think I could give it a start:ġ. Hell of a coincidence, I literally just submitted my top 20 games of 2021 to Caltrops a couple minutes ago (wasn't planning to post it here until it was frontpaged, but you're dreading tomorrow):Īs for the actual challenge. Sorry guys, I know this thread sucks, it's just that I'm bored and dreading tomorrow. Anyone brave enough? I bet Mischief Maker could do it. I want to try to get out of my comfort zone of action games this year, just bought SpaceChem, hope I enjoy it. You can find out more about the game on Steam, or at wrote:List your favorite games with a catch: Do not repeat developer. That's a far cry from the 90s, but still an interesting little factoid. OpenGL 3.3 was released in early 2010, by the way. Graphics: Dedicated GPU with OpenGL 3.3 support.Fortunately, your daggers are magical, upgradeable, and can be thrown-fired, I suppose-in very rapid, Stab-O-Matic fashion.ĭevil Daggers is “inspired by 1990s FPS and arcade games,” and its look is intentionally modeled after that style, with “unfiltered textures and polygon jitter.” Movement is fluid and fast, and retro in its own right too, designed to allow maneuvers like circle-strafing, bunny-hopping, double-jumps, and 'dagger jumps.' Even the system requirements are old-school: There are 13 enemies in all, and nothing to throw at them but daggers. The name of the game is simply to “fight to survive as long as you can,” but no matter how well you do, it doesn't sound like you'll be drawing breath for long: Players will be ranked on global leaderboards, and “precious seconds” will separate the winners from the also-rans. It hit Steam Greenlight last October and made the cut in short order, and today the developers announced that it will go live on February 18. Devil Daggers is “a fast-paced shooter that places you in an abyssal arena to face endless legions of demons,” being developed by a team that includes one of the guys behind the most excellent Dustforce.
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